// Fill out your copyright notice in the Description page of Project Settings. #pragma once #include #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "CzsmActor.generated.h" UCLASS() class CZSM3DUE4_API ACzsmActor : public AActor { GENERATED_BODY() private: SOCKET sock; public: // Sets default values for this actor's properties ACzsmActor(); protected: // Called when the game starts or when spawned virtual void BeginPlay() override; virtual void EndPlay(const EEndPlayReason::Type EndPlayReason) override; public: // Called every frame virtual void Tick(float DeltaTime) override; };